Sigils and Totems - a Meikle Mythos
Itís a simple enough concept.
There are houses like this all over the world. Most people only know of them from whispered stories over campfires; tall tales told to scare the unwary. But some, those who sufferÖ some know better. They are drawn to the places where what ails them can be eased.
If you have the will, the fortitude, you can peer into another life, where the dead are not gone, where you can see that they thrive and go on, in the dreams that stuff is made of.
There it is in a nutshell. There are houses where people can go to get in touch with their dead loved ones.
But this gives me lots of things to play with. To even get inside a room, you need a sigil; a tattoo or carving on your skin, and a totem, a memento of your loved one. Then thereís the fact that your loved one might be a parallel universe version rather than the one you actually know.
And where do these houses come from? Whatís behind the walls? How do they work? Why do they work? And who chooses the concierges who run them? Or fixes them when they donít work?
So Iíve got all that to play with, plus the fact that the houses can exist anywhere, at any time. Theyíre like lots of boxy, multi-faceted Tardis, spread across space time, places and situations into which I can hook in characters and stories.
I think Iíve stumbled into something that could keep me busy for a few years.
The first two novellas that used the concept, BROKEN SIGIL and PENTACLE were both well received. Thereís two novels coming from DarkFuse that expand the idea further, SONGS OF DREAMING GODS, where a house is lying empty in the town center of St. Johns, Newfoundland after a brutal ritual murder, and THE BOATHOUSE, where the rooms are on an old whaling boat in a derelict shed and seem connected to an old chess set, and the arrival of a hurricane.
Iíve also got an idea for a big honking fantasy trilogy using the concept, but thatíll have to wait until Iíve got time to do it justice.
Wish me luck, Iím about to knock on the door again.